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And speaking of realism, did I tell you about the time a cop "lost" me when he was driving right beside me? True story. It's handy when you drop them on one of your competitors, but it's rarely predictable enough to be used deliberately. Collisions with other cars are often comical, where giving them a little nudge will send the car flying into the air. But on the other hand, if you're hauling it down the freeway and need to take an unexpected exit, you can use the guard rails to steer your way through steep curves, losing little or no speed.
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Put a tire in the grass on Oahu, and you're liable to stay there for a while trying to reorient yourself. Forget about the beautiful slides you pulled out in Burnout Revenge. drifting) can be very tricky to do, and it changes with every car. The overall racing feel isn't quite simulation, but it's not really arcade-y either. Little things like this can throw annoying wrinkles into a race, dumping you from first to last in a hurry if you don't know what to expect. There are tiny walls dividing a golf course from the road that you should totally be able to drive right over, but forget it. For example, several objects that would pose no challenge to a car barreling down the road in real life - or even in most other games - bring you screeching to a halt, including lampposts and some road signs, curbs, and even tiny bushes. However, a few goofy design decisions limit the feeling of really exploring the island. I didn't have much luck finding races at the drive-ins where online players congregate, but I did get into several impromptu create-a-race situations with players I just happened to be passing by on the freeway. These are the least stressful moments in the game, and are where much of the multiplayer action will happen. No pressure, no deadlines - just explore and cruise. Want to just put some miles on your fancy new wheels? Pick a far off point on the island, the GPS will set you the quickest route, and then you're off.
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The in-game GPS navigation always keeps you on track to your next event, location, or any point you choose on the map. You also have to keep earning money to buy more houses as your garages fill up. This is reinforced by the fact that you have to drive to every location and event you want to attend on this big island the first time you go there, but allowing you to skip the tedium by warping there each subsequent time, if you so choose.
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The game is more about living the life of a race driver in paradise than just navigating menus and selecting races from a tournament tree. Step off the plane with your avatar in sunny Oahu, pick up a rental car, and get to the auto shopping. It's another case where not having the best and the brightest effects doesn't hinder the fact that it's not only a competent racer, it damn near redefines the genre.
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But for the 80 million or so PS2 players out here still trying to squeeze some joy out of their current investments, TDU gets it done.
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Sure, if you plunked down the crazy cash for a PS3 or X360, you're playing this game in high-def glory and don't give a spit about the old-time version squeezed onto hardware that's sub-par for what the game is trying to accomplish. They've both had better outings on later hardware generations already and even had better-looking competition on the same platforms ( Gran Turismo, NFS, Burnout), so you'd be tempted to ask, "Why bother?" Additionally, there are repetitive and often ugly textures, painfully basic building geometry, a subdued sense of speed, lots of pop-up and draw-in, no right analog stick gas/brake, and mediocre sound effects. It took a little time to nail it down, but I figured it out: It reminds me a lot of when I played Driver on the original PlayStation.īoth games arrived fairly late in their respective console's life cycles, both feature open worlds that exceed the technological grasp of the hardware they ended up on, spending much of your time avoiding the cops, looking around is done with the trigger buttons, and there are half-hearted attempts at realistic geography and landmarks. Playing Test Drive Unlimited on the PS2 gave me an unusually strong feeling of déjà vu.